![]() ![]() Prayer, Defiance, Cleansing, Might and Holy Bolt are all prereqs for these various skills, and of course, for Blessed Hammer itself. (right) Hammerdin - Skills ¶Īlmost every skill the Hammerdin has is in service of Blessed Hammer - the aura Concentration will boost your damage and hopefully prevent you from flinching, while Blessed Aim and Vigor are both synergies that will boost Blessed Hammer’s damage. The Hammerdin is based around two skills - Blessed Hammer, of course, (left), and the Concentration aura, which will significantly boost the damage of Blessed Hammer. Add to this the gaps in the effect of Blessed Hammer and trying to use Blessed Hammer against a ranged foe can be a hit-or-miss (very usually miss) affair, so you’ll often find yourself having to get adjacent to ranged enemies… and even then, the enemy will have to be to the right/left/above the Paladin to regularly guarantee a hit. While this isn’t always a bad thing - if you anticipate an enemy advance you can preemptively start tossing hammers, creating a whirling barrier of death your foes will have to pass through - almost every ranged enemy with a direct line of attack will get significantly more shots in than a Hammerdin will. While it does eventually expand out to have a decent range, its meandering, spiraling motion means it won’t reach distant enemies particularly quickly. Those aren’t the only downsides of Blessed Hammer, however. Running through the Maggot Lair in Act 2 will highlight pretty much all of these faults quite succinctly. Worse yet, if a Blessed Hammer comes into contact with a wall, pillar, or other bit of scenery, it’ll vanish, no longer continuing its spiral, which makes any dungeon full of tight, narrow passages and halls incredibly annoying for a Hammerdin to navigate. ![]() While Blessed Hammer will usually hit foes to the right, top and left of the Paladin, enemies below the Paladin will regularly be missed, making it a chore whenever you have to fight enemies below your Paladin Since the layout of dungeons is random, you can often end up being forced to trudge through dungeons full of enemies that are aligned in such a way as to make combat more difficult for the Hammerdin. When you cast Blessed Hammer, it’ll spawn to the left of the Paladin, swing around above the Paladin, circle to the right of the Paladin, then continue to spin below him, completing several rotations in an ever-widening spiral before vanishing. (left), Terrain will frequently get in the Hammerdin’s way, especially when trying to attack enemies below him. While it’s relatively inexpensive Mana-wise, deals tremendous damage and has a wide area of effect, it’s also incredibly fickle, meandering, and easily blocked by terrain.īlessed Hammer will spiral out from the Paladin, hitting enemies to the right, left and front - everything else is a bit trickier. The Hammerdin’s greatest boon is also its most frustrating liability - the Blessed Hammer skill. ![]() That’s not to say there’s nothing bad to say, however. There’s really not a whole lot to say that’s bad about the Hammerdin, honestly. A good bosser, good at clearing most areas (provided they’re not too cramped - Hammers are claustrophobic) and best of all, they’re dirt cheap to run and respond very well to gear investment, which they’re pretty darn good at finding. Better yet, the Paladin (in large part thanks to their class-specific Paladin shields) is an incredibly durable character, and the Hammerdin specifically is hard to kill, as enemies are usually too busy dying to retaliate. Blessed Hammer hits like a truck, has a large (if irregular) AoE and doesn’t cost a lot of Mana. They’re one of the most popular builds in the game, and for good reason. If you’ve paid any attention to Diablo 2 in the past twenty years, you’ve probably heard of Hammerdins. ![]() Mana-hungry until you get a mercenary with Insight. Late bloomer - Blessed Hammer and Concentration only unlock at Lv18. Has to invest a lot of Stat Points into Dexterity for Max Block. Blessed Hammer can be blocked by terrain, has dead zones, takes time to reach max range. ![]()
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